This is handy if you still want the snap to grid feature, but don't want to see the lines. If you slide the bar all the way to the left, your lines will become invisible. Simply slide it to the left to make the lines more transparent, or to the right to make them more opaque. This slider will make the grid more, or less transparent, so you can make it fade into the background, or boldly stand out. If you'd like to make your grid lines darker or lighter, you can adjust the opacity using the grid opacity slider. By clicking on the color selection box, you'll be presented with a palette where you can either select a color, or enter a custom hex code. Just like the background color, you can also select what color you'd like your grid lines to be. The Page Settings dialog box automatically converts between cell size and pixels. You can enter a number as either a multiplier or in pixels. Likewise, a size of 2 would double the size of each grid cell. For example, if I entered 0.5 into the Cell Width (or Cell Height, for Hex (H) grids), the canvas will draw lines twice as often as by default, making each cell 35 pixels across. The grid can also be made smaller or larger by adjusting the grid cell size. Note: disabling the grid will also disable any grid snapping effects, since there's nothing for the objects to snap to. If it's checked, the grid is on, unchecked and the grid is completely off. To enable or disable the grid, simply select the Enabled checkbox. Read more about the Ruler and measurements here. There are a number of different grid options to choose from, including size of the grid, how diagonal distance is measured, the type of grid ( square, horizontal hex and vertical hex), ( D&D 5e/4e, 3.5/Pathfinder, Euclidean, Manhattan, Hex Grid), whether or not to display labels in the cells ( hex grids only) and the color and opacity of the grid. You can also select a custom measurement. If the grid is disabled, the Page Scale sets how much distance is represented by every 70 pixels on the canvas (at 100% scale).įor the units of measurement, choose between ft, m, km and mi and select how many of that unit each square is worth. For the size, the default is 5 ft- every 70 pixels represents 5 feet of distance. Page Scale allows you to choose what a single grid cell represents, in both size and units of measurement. From there, you can either select the color you'd like from the palette, or, for advanced users, enter a specific hexadecimal color code. Click on the color swatch (white box by default) which will pull up the color chooser. Using the Background Color palette, you can select a fill color for the entire map. While different monitors, browsers, and zoom levels display a different number of actual pixels per inch, this is the baseline measurement used in the platform for the Page Settings measurements. NOTE: Roll20 uses a baseline of 70 pixels equals 1 inch, when displayed at 100%. You can set these in increments of 70 pixels, or put the total pixels of your canvas and Roll20 will convert it for you. The size of the page canvas can be adjusted here, by changing the width and height values. All of the below options, except Play on Load, can be configured in the default page settings. NOTE: The default page settings for new pages can also be set in the Campaign Settings page.
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